Even without the use of the other profane artifacts, the gauntlet is an impressive piece of equipment, offering a high armor bonus and a variety of enchantments. Without Wraithguard, there is nothing to shield the user from their unnatural power, and they will cause a very quick death. This gauntlet is needed to wield both Keening and Sunder. Upon equipping this "jury rig" version it backfires, inflicting between 201 and 225 permanent points of damage. If Vivec is defeated, instead of Wraithguard, the Unique Dwemer Artifact can be found on his corpse, it needs to be activated by Yagrum Bagarn, who requires Kagrenac's Journal and Planbook to do so. Wraithguard can be obtained from Vivec as a gift, where he activates it for you and tells you the location of the Keening and Sunder. So I have finally got to painting my wraithguard after maybe 16 years of own them. The Elder Scrolls Online Review - Familiar World, Strange Territory ReviewĪcquisition Hortator and Nerevarine After being obtained by the Nerevarine, it was used to destroy the Heart of Lorkhan. Unlike Keening and Sunder, Wraithguard was not lost during a pilgrimage to Red Mountain but kept safe in the hands of Vivec. Unbeknownst to them, Voryn Dagoth did not die from their conflict but had secretly connected himself to the Heart long ago, turning into Dagoth Ur and becoming a divine being himself. The Tribunal wrested Kagrenac's Tools and the Heart of Lorkhan from Voryn Dagoth and used them to give themselves divine powers. Keening is an enchanted blade that is used to flay and focus the power that rises from the heart. Sunder is an enchanted hammer to strike the heart and produce the exact volume and quality of power desired. Wraithguard is an enchanted gauntlet to protect its wearer from destruction when tapping the heart's power. Determined to use its divine powers to create a new god for the exclusive benefit of the Dwemer, Kagrenac forged three great enchanted artifacts, which are called Kagrenac's Tools. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the ancient Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as punishment for his mischief in creating the mortal world. This message was edited 4 times.Beneath Red Mountain, Dwemer miners discovered a great magical stone. Not saying it IS lazy, it's just the impression it gives - especially when compared to other parts of the model that are clearly done with much more TLC. They are intricate pieces and just airbrushing a circle in the middle of a rune (that isn't even a circular shape) just looks lazy. I'm sure it's "what the customer ordered" but airbrushing has historically been you guys' Achilles Heel - looks like this model is a step in the right direction! Kudos!įurther examination - the runes on the hilt of the sword and the large rune on the back could also be better. The edging and highlights are great, the gems are very neat - the only thing that really takes away from it is the terrible airbrush overkill on the starcannons - OSL overdose. I agree with the general consensus that the pose seems unnatural, it's not the way that any 'thing' would position itself unless it either is falling, or has fallen and is righting itself. Not only is it truly unique, but it looks stunning and just the right amount of eerie and macabre to suit the model. +1 for the very creative technique on the faceplate.
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